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House Rules (Clarifications and Standard Procedures):
HR1.0 Rough Terrain
HR1.1 Rough Terrain Movement Penalty - For all rough terrain, any part of
a unit which is partially in rough terrain will cause that unit to pay the
rough terrain movement penalty.
HR1.2 Rough Terrain Cover - A unit must be completely within the
boundaries of rough terrain to get the full save for cover. A unit
which is partially covered (50%-99%), receives half the normal save. A
unit marginally in cover (1%-49%) receives no save from that cover.
HR2.0
Dead Space - Any unit located on an elevation has a targeting dead space
equal to the distance from the unit to the edge of the elevation. No overhead
artillery fire is allowed, even if the friendly unit
is located in dead space. HR3.0 Measurements - All measurements for
Skirmishing and Artillery fire are made from the closest point on the front
edge of the firing unit to the closest point on the target. All other
measurements are made from closest point to closest point. HR5.0
Reaction to Flank Attack - A unit contacted in the flank or rear will not
turn to face until all movement for the pulse is done. Only then will
it be determined if it needs to turn to face to the flank or rear.
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